This article considers the transgressing of different worlds, what Genette called metalepsis, as a narrative device and explores its impact on both videogame’s storytelling and player experience. Recent independent titles Pony Island and Doki Doki Literature Club are filled with instances in which the boundary between what is real and fictional is blurred. “There’s no point in saving anymore”: Diegesis and Interactional Metalepsis in Pony Island and Doki Doki Literature Club
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